By: Valeska Peters, Peter Morganelli, Charlie Biskupiak, Lucas Guan, Harry Lynch, and Andria Chen
Defend Your Farm With Strategic Slingshot Action!
Inspiration
Week 1
This week was spent doing play testing, I made a mock-up of Slingshot Squires and observed a playtester interacting with a physical model of the game made with paper, ping pong balls, and plastic cups.
Week 2
We incorporated the feedback we received from play testing to set up a very rough draft of Slingshot Squires. I drew and added some sprites for enemies, power-ups, and potential store interaction animations. The purpose of this was to show the mechanics and aesthetic we were hoping to capture in the final version of the game
Week 3
My tasks for this week were:
Draw Title Screen
Create a color palette profile
Create Sound: Purchase sound
Code planting mechanic
Week 4
My tasks for this week were:
Create Interactable Text
Draw Wave Win Screen
Draw Lose Screen
Code enemy movements to make the enemies stop a few units before the crop
Code plant growth
Week 7
This week was mainly spent setting up the game website, creating the game trailer, and fixing bugs and errors identified during playtesting. By the end of this week, Slingshot Squires was ready to play! I redesigned the Wave Win Scene to create a new Game Win Scene that would indicate when you’ve successfully reached the end. Thank you for reading, and enjoy Slingshot Squires!
Week 5
My tasks for this week were:
Animate enemy movement
Create Tutorial Scene
Code enemy movement for collisions
Rework the slingshot code for enemy collisions
Week 6
My tasks for this week were:
Fix Credits Scene
Add sounds to enemies
Animate enemy deaths
Animate crop indicators